by Hiruma Zaka » Mon Jul 26, 2010 8:28 pm
Berserkers: I love them. Best decktype out of SPC imo. But I would like to see more of them being samurai, and not just because i think it would be funny to Unwavering assault a 7F berserker against a province strength of 6. Simply because Crab embody my most favorite part of a soldier, and that while i love the untamable savagery that comes hand in hand with the adrenaline from the thought of it being you or them (berserkers) they're still soldiers, and therefore should have the samurai keyword.
Heroes: I like heroes for all of the control they have over what happens to them via the fate hand, but thats also why i dont like them. They're too fate reliant. Perhaps if there were more built in reactions that negated movement or bowing (cuz 3x setting sun strike + SPC just isnt enough sometimes), then I might like them a little better.
Scouts: Honestly, pure crab scout for me equals pure fail. Now the reason i say that isnt because of the mediocre force or the base abilities, or even the fate hand. I just think that, overall, scouts need a better way to lay down recons. Even a well-constructed scout deck can empty anywhere from 1/4 to half their fate hand before they even go into battle. Perhaps if recon actions were reactions instead of limited or opens... and I only say that because while great on the offense, they suck on the defense. Most good crab personalities require a recon to target the province or they have to bow( and again, there isnt enough unbow in the environment to balance this out).
Commander: Like Kanosei said, they're too follower reliant without a way to protect their ever-so-important followers.
Loyalty... when the dogs of war force our hands on children and women, loyalty to our morals stays our blade. When a repeat offender is murdered, loyalty to our ethics keeps us focused. In the end, Loyalty is all we have... and yet Loyalty is all we need.