"Kyoso no oni exp3" does not seem a so bad card to me. When I manage to get it out of my province (not easy with the lack of gold) I can kill an enemy personality and limiting enemy presence is always good. It's a 4th hired killer...and...may be I am mistaken, but as I read the card, killing one of my personality to make kyoso enter play seems to be an "effect", not a cost, if it's the case I can see good things to do with Hida yaheiko, sozen exp, and daizu exp. All right, I can be mistaken and playing an expensive personality is may be not a good idea in a blitz deck, but it's just a unique card. I will test it if it appears I fail to buy it too often, I will exchange it for something else. I am worried about crabs flaming me for corrupting my deck though
Crabs don't like corruption, do they ?
The events :
-"A new wall" : this card often fails to come at the right time but it's as if I was playing a 4th supply outpost, so it seems good to me. Supply oupost on turn 2 means I will have one more holding to buy things in my turn 3 dinasty phase, as I don't need to buy an attachment before the turn 3 attack.
-"Winter storm" : It can help me to limit enemy presence in battle, remember I don't have a lot of battle action cards to play. Ideally I don't want more than one personality opposing my berzerkers as basically, I can just kill one with the box action.
-"Winter warfare" : with all battle movements in samurai edition (doomed intention, and other "jump into the battle cards") I think it's really good. And it also prevents my adversary to send my peeps home.
-"Wisdom gained" : it helps me to get the ring of earth in hand, especially in the begining of the game with a turn three province. Ring of earth is definitively good for "retribution".
Sure, playing too much events can be bad when every one plays forwarning...
I can see two things against anti-event : 1- dont play events as their effect will not resolve, just make anti events dead cards in the hand of the enemy. 2- play a lot of them as when one has been cancelled, others have better chances to work. Here I have opted for the second option (may be not the best one).
-Ring of air : don't see that as a ring, just a good card to play against bow tech (if not the best available).
-Ring of water : don't see that as a ring (again), just a good card against send home (better than the 3 "test of courage" I play).
-seiden sanzo : very good idea, but I don't have any at the moment. I'll try it as soon as possible.
-Iron tetsubo : too expensive, all attachments I play should only be playable with "supply outpost". With the exeption of "kumade" wich is not really an attachment just a card to drop for the box action cost (can be attached if necessary though) .
I did not test that deck yet.
But allright, after all, this deck is surely a very bad idea. Seems it's not reliable nor stable ; it will not work against games starting before me (Lion, crane, phoenix, dragon, and unicorns, that's a lot). I am afraid it will also have big difficulties against scorpion military chi-death.