SE: TST Berserkers

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SE: TST Berserkers

Postby Hida_Marv » Wed Jul 25, 2007 11:19 pm

The Seventh Tower

Dynasty: 40
Personalities- 17
Hida Kuon (Exp 5) x1
Hida Genichi x3
Hida Ikkaku x3
Hida Rikyu (Exp) x1
Hida Yaheiko x3
Hida Takuji x3
Hida Tsuburu x3
Holdings- 17
Castle Gate x1
Iron Mine x3
Secluded Village x3
Lesser Shrine x2
Supply Outpost x3
Seat of Power x1
Shrine to Osano-Wo x2
Shrine to Bishamon x2
Events- 4
A New Wall x1
In Time of War x1
Winter Warfare x1
Winter Storm x1
Regions- 3
Beiden Pass x1
Seikitsu's Pass x1
Farmlands x1

Fate: 40
Actions- 25
Berserker's Charge x3
Courage in Death x3
Desperate Wager x1
Draw Your Blade x3
Impressive Resilience x3
Immobile Stance x2
The Crab's Strength x2
Sneak Attack x3
Circle of Steel x3
Clan Heirloom x3
Items- 10
Daruma x3
Iron Tetsubo x3
Kumade x3
Koutetsu Kabe x1
Followers- 3
Tactical Advisors x3
Rings-
Ring of Earth x1
Ring of Water x1

Haven't gotten to playtest it yet. Any advice would help, not sure about it's weaknesses yet, aside form the obvious ones military has.
Last edited by Hida_Marv on Tue Aug 07, 2007 5:26 pm, edited 4 times in total.
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Re: SE: TST Berserkers

Postby Yasuki Oowari » Thu Jul 26, 2007 8:41 am

First Castle Gate is Unique so drop 1 of them and one of the Bishamons shrine for 2 supply out posts Cause with ten attachments there a pretty great card

also id think about dropping sword of victory for Kumade,

And swap ambush and that extra desperate wager ( you really just want one in the deck)for Draw your blade
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Re: SE: TST Berserkers

Postby Hida_Marv » Thu Jul 26, 2007 8:51 am

Gah, I always miss that damnable Unique trait if it's on anything besides Personlities. Good call on the Supply Outposts, I think.

DOn't know what I was thinking about no Kumade, they're excellent for this deck.

I'll go with the Draw Your Blades too.
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Re: SE: TST Berserkers

Postby AdianAntilles » Wed Aug 01, 2007 11:12 am

I would exchange Daruma with Wandering Budoka, Beiden Pass with Otoya and Kumade with Tsi Blade.
Tsi is durable Card Draw, Wandering Budoka is Card Draw with Force and Otoya is Movement AND Force, instead of a third region.
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Re: SE: TST Berserkers

Postby Hiruma Teri » Thu Aug 02, 2007 10:05 am

I'd suggest swapping the Lesser Shrines for Secluded Waystations unless you have some reason I'm not seeing for running the Shrines. Also, you only have 1 Legacy Holding, and while you have no real use for the other 3 Legacy Holdings, you might as well run another one. One for going second and one for gold screw. Unfortunately, Seat is Singular. :( Maybe Supply Smuggler if you go with Supply Outpost. Either way, drop a Village for it. Why Immobile Stance instead of The Crab's Strength?
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Re: SE: TST Berserkers

Postby Dirty Yasuki » Thu Aug 02, 2007 7:57 pm

Pardon me for answering, but maybe it's because Immobile Stance grants a +5F while opposed (which will happen most times) instead of +4F from the Crab's Strength and so long as the unit is outnumbered he is invulnerable to destruction effects, while Crab's Strength does little to prevent the opponent's actions.

I'd use Immobile over Crab's Strength any day.
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Re: SE: TST Berserkers

Postby Hida_Marv » Sat Aug 04, 2007 1:36 pm

Hiruma Teri wrote:I'd suggest swapping the Lesser Shrines for Secluded Waystations unless you have some reason I'm not seeing for running the Shrines. Also, you only have 1 Legacy Holding, and while you have no real use for the other 3 Legacy Holdings, you might as well run another one. One for going second and one for gold screw. Unfortunately, Seat is Singular. :( Maybe Supply Smuggler if you go with Supply Outpost. Either way, drop a Village for it. Why Immobile Stance instead of The Crab's Strength?


The Lesser Shrines are for the Scorpion in my playgroup. However, 3 may be a little much. I'm gonna knock'em down to two, and add in two Supply Outposts.
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Re: SE: TST Berserkers

Postby Hida Gozaemon » Fri Aug 10, 2007 2:50 pm

I don't understand immobile stance very well. +5 force and if you win you actually tie, if you lose you lose.

What's so great about this card. Is it all about trapping peeps and PK? Is the idea to use sacrifical units with Immobile stance to kill off the enemy while other units go bag the provinces? Help me out, please...


Dirty Yasuki wrote:Pardon me for answering, but maybe it's because Immobile Stance grants a +5F while opposed (which will happen most times) instead of +4F from the Crab's Strength and so long as the unit is outnumbered he is invulnerable to destruction effects, while Crab's Strength does little to prevent the opponent's actions.

I'd use Immobile over Crab's Strength any day.
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Re: SE: TST Berserkers

Postby Kaiu Genji » Fri Aug 10, 2007 3:55 pm

Hida Oowari wrote:First Castle Gate is Unique so drop 1 of them and one of the Bishamons shrine for 2 supply out posts Cause with ten attachments there a pretty great card

also id think about dropping sword of victory for Kumade,

And swap ambush and that extra desperate wager ( you really just want one in the deck)for Draw your blade



Well, actually Castle Gate is Singular, which means while you can have 3 in the deck you can only have 1 in play. I generally only run one because I can fetch it with A New Wall if need be. 2 is probably the most you want to have of any Singular holding.

I dislike Sword of Victoy because the 3G produces little "Immediate" results. I like Daruma because of it's gold to force ration (2G for 3F!). Kumade is a possibility, but rather than attaching it I'll be ditching it for the Stronghold Action. (And using Kumade's Reaction to draw a card).

Instead of Sword of Victory, why not a follower like Wandering Budoka (Cards and Force!) or Brothers in Arms (Deck thinning and recursion!)

Just some first thoughts.
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