Mulligan strategy (conflict deck)

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Mulligan strategy (conflict deck)

Postby Hidasaurus » Tue Oct 10, 2017 7:20 pm

I would love to get some discussion going on mulligan strategies as I prep for worlds. I am interested in hearing if there are certain cards you dig for in specific matchups. Or do you just have a few you hunt for each game, regardless of matchup? And how aggressive are you in your mulligans? Of course what you get in your dynasty draw plays a role as well, but lets assume an ideal draw. Also, let's just focus on crab and neutral cards as clan splash can be all over the place.
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Re: Mulligan strategy (conflict deck)

Postby HidaHayabusa » Wed Oct 11, 2017 4:45 am

Probably mulligan for Assassinations and 0 cost cards, or Charge. As far as provinces go, you'd like a holding, 2 small people and a 4+ guy. The idea is to always threaten the opponent with a small guy (Envoy/Scout) so that he fears Way of the Crab**, and have a charge ready for your big guy OR your Vanguard Warrior if you have purchased a big guy with 1 fate for instance.

Then it all depends on your splash and your opponent.

**Keep in mind that you can play actions during the Dynasty phase.
Crab Clan * Mojomaker * Tactical Loyalist * Slightly Kolat * Almost Jade Hand * Officially Elite * House Mormont * Dothraki * exp.6
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Re: Mulligan strategy (conflict deck)

Postby Hidasaurus » Tue Oct 24, 2017 3:37 pm

HidaHayabusa wrote:Probably mulligan for Assassinations and 0 cost cards, or Charge. As far as provinces go, you'd like a holding, 2 small people and a 4+ guy. The idea is to always threaten the opponent with a small guy (Envoy/Scout) so that he fears Way of the Crab**, and have a charge ready for your big guy OR your Vanguard Warrior if you have purchased a big guy with 1 fate for instance.

Then it all depends on your splash and your opponent.

**Keep in mind that you can play actions during the Dynasty phase.


Thank you for your reply. I do agree that splash and opponent can affect what you draw. If you have decided to splash your favorite 2-3 cards from "X" faction it makes sense that you will likely want to be seeing those cards early. But I was wondering beyond that, what in faction (or neutral) cards people like to see in their hand.

I agree with you that in general 0 cost cards are nice to see at the start. I like to have one of banzai! or fine katana in hand. and an ornate fan if I get it. I love getting WotC and don't mind assassination either (though more dependent on opponent). I have really liked Mountian does not Fall in my hand, especially as second player. I have found Charge to be good for me more mid game, partly because I tend to mulligan for a holding one large body and a couple small bodies for dynasty draw. I like getting out one large body like Suichi, Steadfast Witchhunter, or Intimidating Hida with some fate, and a cheap body to go alongside. If I end up with a high cost board I will dig for charge, but its not my ideal setup. 2nd or 3rd turn I feel I have more the resources to set up a Charge with the likes of Kisada and keep him around with the likes of Reprieve.
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Re: Mulligan strategy (conflict deck)

Postby azgadil » Thu Oct 26, 2017 11:42 am

Here's my strategy - and I'd love feedback.
Always mulligan out a SH. Mulligan for a balance of 2-0's and one high cost. Conflict: Get removal and zero cost cards. If your deck includes non-combat actions mulligan those away. Never mulligan away a Watch Commander.

Lion (also applies to Dragon): Aggressively Mulligan for Defender but don't trash a WitchHunter in your pile. Go for low cost bodies. Conflict: Assassin. Defender. Ambusher (if you are playing it).
Scorpion: Kisada/Intimadting Hide. Conflict: Court Games (if you can dishonor them first they can't play their tricks).

Crane: ? Same as Scoprion?
Phoenix: Same as Scorpion?
Unicorn: Same as Lion?
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