Just to add my 2 cents. I think that Bishamon's tower is just what my bersekers needed. I agree with ender that i can find alot of negation and redirect. For example, we can finally take full advantage of Bakishi reaction, new Nikaru exp, stand as the mountain, etc. As for straight up negation, we have everything from bow to movement negate. its only a matter of time before we get kill negate too. also My favorite card for bersekers is spirit of the berserker so that's like a mini HoF on each zerker against kill.
However this is only one way to build a deck. When i think back to the HoF games i have had, the delay has been epic and it will continue to be a valid play style for zerkers. on the other hand, i welcome a new way to look at bersekers. It will be more like the good old days of CE where i played hero negation. True, i can't delay consistently every battle, but there are times when i can and it counts. It makes me a harder opponent as the enemy cannot predict my actions which was a problem for me playing HoF. Predictable = dead.
I also think that for the deck mechanic, this is a better way to go. we can mix in basically anything we want into the deck break free of any limitations that bersekers may have. even as a pure zerker deck though, this stronghold plays like "your gonna die if you fight me" instead of the HoF "i'm big and blank, try to stop me".
-hr 9gc 0phCrab Clan * Berserker * Elite * exp.2 * Self-Proclaimed Tactitian * Lucky * Distracted * Sixth-sense * Unique
Hero has -4f. Ranged and Melee attacks have -4f when targeting Hero.
All other crab personalities in Hero`s army gain 2F and Elite
.“hmmm...let`s try this plan...and if it fails let`s just smash everything!”