TSE Crab Clan Stronghold: Bishamon's Tower

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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby Kaiu Genji » Fri Jun 01, 2012 9:34 am

HidaHayabusa wrote:Yawwwwn.


What did you want? The card to dance around with sparkles?

Printed
Kill
on
a
Stronghold.

I don't understand why this is boring.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby HidaHayabusa » Fri Jun 01, 2012 9:38 am

I'd like something more original, than a stronghold that we already got some expansions ago. Also the fact that I AM finding it boring, doesn't mean that it is boring to everyone else.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby kaymar » Fri Jun 01, 2012 9:52 am

I always liked the 7th tower in the past - if only because it essentially gave your more flexability when running your meta cards (it isn't just meta...its PK as well!). That a berserker can make use of it while bowed is even better. We used to suffer from only having 1 or 2 useable strongholds per arc, I think this arc - with this added - is giving us a lot more tools to make decks unique and suited to an individuals playstyle. I approve, even if I can see where Hayabusa is coming from.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby r0cky143 » Fri Jun 01, 2012 9:54 am

It's funny... i saw the personalities and besides the giant elephant that popped on my screen, i haven't been all that impressed.... then i saw the recon strategy that nikaru's a whole unit and though... huh... that was worth it.... THIS IS RIDICULOUS!!!

I love murder actions, l love murder actions more that don't need an unbowed personality to perform said murder actions. I better stop here before you call the looney bin, but you get the point. Murder Death KILL!!!
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby HidaHayabusa » Fri Jun 01, 2012 9:56 am

Wait, in order to be politically correct. Rephrasing:

Great box, not the best for berserkers, not anything that we haven't seen. Boring to me, but potentially amazing for the big guys.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby Hida Ender » Fri Jun 01, 2012 9:59 am

This stronghold gives me a boner. And I'm going to club everyone to death with it.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby Kolat » Fri Jun 01, 2012 10:08 am

Hah! Now you actually have to make a decision on what uber SH you must play in a Tournament... You have fallen for the clever DT trap! :P

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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby Kaiu Genkotsu » Fri Jun 01, 2012 10:40 am

Well, if they wanted to get us away from playing KHXP, this was a great way to do it! 'Zerkers may have a new home.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby CrimsonEyes » Fri Jun 01, 2012 11:36 am

This stronghold is leaps and bounds better than any of the other expansion strongholds so far, which have ranged from terrible (Plains of Ass) to good (Twin Forks City), that it's kind of disgusting.

And it's still mostly a sidegrade to the Berzerker theme, which is even more nuts.
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Re: TSE Crab Clan Stronghold: Bishamon's Tower

Postby Hida Tengu » Fri Jun 01, 2012 11:45 am

Hida Ender wrote:This stronghold gives me a boner. And I'm going to club everyone to death with it.

Dude, I'm already sporting wood after seeing this stronghold! :thumbup:
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